![]() Your character Booker’s trip to Columbia is in the interest of retrieving a girl, Elizabeth, from captivity. In the hands of a worse team, this treatment would be highly controversial, but it’s handled so impeccably and it’s so necessary to the plot’s themes that it absolutely justifies itself. It’s a city that’s built with a clear racial and class divide, not straying away from the reality of the time. Columbia is a city that embodies a specific take on American culture, one that’s highly Christian-conservative and treats the nation’s founders almost like deities in their own right. The sunken dystopia of Rapture is left behind and instead the player is hurled into Columbia, a man-made floating haven in the sky, set in fantastical version of 1912. There's no connective tie with the previous game save the steampunk/art-deco style. It wasn't flawless - it dragged a little in the middle - but it was unequivacolly a masterpiece.īioshock Infinite matches the past game in so many ways and surpasses it entirely in others. It took place in the unique setting of the underwater city of Rapture, the art design of which leaned on the previously underutilised style of art-deco, and it had an approach to combat that melded careful contemplation while setting-up and fast paced action in the actual brawl. Not that it just told an interesting tale it used that story to explore ideas about culture, politics and even on the most meta level, game design itself.īeing a shining example in that respect wasn’t it’s only success. ![]() It was a game that could claim to be about something. ![]() The narrative actually became a selling point and a reason to pay attention to Bioshock in it’s own right. It was a cut above the usual pulp that the medium leverages just to progress the player from one gameplay location to another. The original Bioshock was a seminal work that set a new benchmark for narrative in games. Bioshock Infinite review Publisher: 2k Gamesĭeveloper: Irrational Games, 2K Marin, Human Head Studios ![]()
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